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IService design is not a new phenomenon. It is
a new mix of existing practices, new terminology, current values,
and evolved methods and skills founded in the traditional design
disciplines.
We can trace the development of service design from
a few different fields, we see interaction design, marketing, economics
and eco-design as central sources.
Interaction Design and it's computer science based
cousin Human-Computer Interaction Design provide us with core elements
of service design. Service design shares the values of the user-centric
tradition and the ambition to create usable, useful and delightful
experiences based on complex computer systems.
The entry of the internet into the mass customer arena
brought about a shift in interaction design beyond interface design
to creating human communication, mediated by technology. The internet
consultancies of the dot-com boom were organised to provide technological,
business and design competencies and attracted clients that for
the first time sought complete service design expertise. Service
design builds on this legacy and expands the scope of design to
the organisations and systems that produce and consume services,
with roots in design thinking and processes.
The skills taught in interaction design enable
us to design experiences in a range of media and modes required
by services. "Information Ecologies" by Nardi and O'Day,
published in 1999 gives us a valuable spin on designing computer
systems by applying an ecological metaphor to system development.
Service design broadens the scope of interaction design in placing
more emphasis on the systemic aspects of designing complex service
experiences, and how the delivery of value goes beyond the interface.
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From a marketing point of view Theodore Levitt's
paper "Marketing Myopia", first published in 1960, makes
the argument that enterprises often fail due to their product centricism
and loss of consumer understanding. His classic example is the US
railway companies inability to see beyond the train and tracks to
understand that it was really mobility that their customers bought.
Levitt argues that this led to the decline of the railway companies
and the rise of new companies providing alternative means of mobility.
This point of view gives service design its emphasis on 'use' and
concern with verbs such as 'mobility' rather that nouns like 'train
'. 'Use' not only emphasises the customer activity over the company
product, it adds the dimension of time to design and requires designers
to allow for process and change within services.
In business thinking, Hawken, P., Lovins A. B, Lovins,
in "Natural Capitalism: The Next Industrial Revolution"
expand on the marketers focus on customers to speculate that service
thinking has a potential ecological advantage. If value can be located
in the use of a service and the received benefit of that use, rather
than at the point of sale, then an organisation is motivated to
strive for the most effective use of finite resources rather than
the continuous development of new products with built in obsolescence.
From the field of industrial design, Victor Papanek's
book "Design for the real world" inspired a whole generation
of designers to focus on ecology in product design. Work with the
lifetime ecology of products led to the field of product-service
system design. Designers such as Ezio Manzini and MBDC www.mbdc.com
develop this view by challenging designers to use ecological examples
to inspire design that thinks in terms of the interdependence of
products and services in systems in the way that species and elements
in an ecosystem both consume the waste of and produce food for other
species.
Service design builds on these traditions, skills
and values in a way that fuses systemic thinking with design processes
and a focus on the user experience, ultimately aiming at a world
where we desire use more than consumption.
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